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Adrift
Original Airdate: September 28, 2007
Reviewed By Diesel Micky Dolenz

Summary | Review | Screen Caps | Cast | Guest Cast | Creative Staff

Summary

We open minutes after the events of "First Strike." Dr. Weir has been caught in the blast from the Replicator satellite as Atlantis was reaching escape velocity. The city itself has dropped out of hyperspace early and is lost.

Weir is rushed to the operating room. Weir flatlines on the way, but Dr. Keller manages to get her heart restarted. Further complicating things, Weir has suffered head trauma and her brain is swelling. She doesn't respond to initial treatments.

McKay discovers that the city is rapidly losing power. The power conduits were damaged in the same blast that injured Weir. Subspace communications are also down, so there's no way to contact the Apollo. Teams are sent out across Atlantis to shut down all unnecessary systems, but McKay fears they still may not have enough power to survive through the night.

McKay explains to Sheppard that since the conduits are essentially leaking power, the output of the ZPM is being increased so that adequate power still makes it too all systems. This keeps the systems running, but it depletes the ZPM. Shutting off non-essential systems will allow the city to throttle back the ZPM's output.

As McKay is delivering his status report, the city's shield starts to contract and the unshielded areas start to decompress. McKay reports that the city is sacrificing those areas to keep the shield from collapsing completely. Sheppard recalls the teams in those areas, but one team isn't fast enough. They're caught outside the city shield and die.

At Midway Station, Carter and Dr. Lee work to get the station online. The stargate connected to the Pegasus system of gates opens and the station receives a transmission from the Apollo. Col. Ellis reports that Atlantis made it into hyperspace, but is overdue for its rendezvous.

Ronon gets an update on Weir's status. Her brain is still swelling. If the swelling cannot be stopped, she'll have to undergo a decompressive craniectomy. A part of her skull will have to be removed to allow her brain to continue to expand without being squeezed into her skull.

McKay proposes shrinking the shield back to only cover the central tower. This leaves the rest of the city exposed to space, but it's the best way to conserve power. Sheppard gives the OK.

With Weir's intracranial pressure continuing to rise, Dr. Keller is left with no choice but to perform the decompressive craniectomy.

McKay tells Sheppard and Teyla that he's managed to pinpoint their location. Unfortunately navigation and sublight engines are still offline. The hyperdrive is fine, but it shut down because of the damage to the power conduits. They can't be fully repaired, but they can be patched and Zelenka is working on that. They're still leaking power, though, and if the conduits can't be patched before the ZPM falls below a certain power level, they won't have enough power to make a hyperspace jump. After that, McKay estimates that they'll have approximately 30 hours until the shields fail and they all die.

Dr. Keller gives Sheppard an update on Weir's condition. Weir has suffered brain damage from the swelling. If Weir survives, and Keller stresses the "if," she won't be the same person they knew before.

Zelenka reports to McKay that they're having success with using secondary conduits to bypass primary ones. It looks like they should be able to complete their work well before the ZPM drops to critical levels. McKay's joy at this piece of good news is cut short by a call to report to the control room.

The new crisis is that Atlantis is going to pass through part of an asteroid belt. Raising the shields will drain off too much power, so that's not an option. Sheppard suggests using drones to clear a path, but the chair room is outside the shield. Sheppard orders everyone with the Ancient gene to report to the jumper bay. They'll use the jumpers' drones to clear a path. Most of the new pilots have logged very few hours in the jumpers, but there's no other option. The operation is largely successful, but it isn't possible to clear every last asteroid. The city does take a few hits, but avoid being ripped apart.

With the city through the asteroid belt and the conduits patched, things should be looking up. Time for another crisis. One of the larger asteroid impacts damaged a control array for the hyperdrive, taking it offline. Sheppard and Zelenka are forced to go outside the shield in EVA suits to repair the array. Once suited up, McKay estimates they'll have fifteen minutes to complete the repair. Complicating matters, there are still small, bullet-like micro-asteroids in the area.

Dr. Keller finds McKay and tells him that she's run out of medical options for saving Weir's life. She does have one last-ditch idea, but she needs McKay's help to make it work. Keller wants to reprogram and reactivate the nanites in Weir's system and have them effect repairs. McKay fill Sheppard in on the idea while he's suiting up for the repair mission. Sheppard won't even consider the idea unless McKay can be 100% certain that he can reprogram the nanites to keep them from taking over Weir and to keep them from trying to contact the Replicators.

Zelenka and Sheppard transport near the damaged array, but find that the asteroid hit wiped out a section of the city that they needed to walk through to reach the array. They end up having to toss themselves into space and float over to their destination. Zelenka starts his repairs.

McKay finds a way to reprogram the nanites to repair Weir's cells, but only using replicated nanites. The problem is that when McKay deactivates the nanites, those cells would stop functioning and Weir would die. He's managed to program the nanites so that they can't harm Weir and can't contact the other Replicators, but Weir would be part Replicator for the rest of her life. McKay hasn't given up on programming the nanites to repair Weir's organic cells, but he'll need more time.

The repairs progress slowly because Zelenka has to work wearing bulky gloves. Sheppard tells him they still have four minutes before the power level dips too low. Zelenka continues to work, but is hit in the leg by a micro-asteroid.

Weir reaches a critical condition. McKay says he needs more time to finish the reprogramming, but Keller tells him he doesn't have it. They either reactivate the nanites now, or Weir dies. McKay sends the program to Keller.

Carter comes up with an idea for locating Atlantis. The Apollo will fly back along Atlantis' expected flight path, making multiple stops and using long range sensors to find the city. Without considerably enhancing the Apollo's long-range sensors, thousands of jumps would be required. Carter proposes that she and Dr. Lee take a trip to the Pegasus galaxy to make the enhancements.

Zelenka manages to complete the repairs, but he and Sheppard were slowed enough that the repair wasn't completed in time. There's no longer enough power to make a hyperspace jump.

Sheppard gets Zelenka back to the infirmary and finds Ronon there. Zelenka should be fine. They estimate the city has 28-hours remaining before the shields fail. He's looking for McKay, and is furious when he finds out that McKay activated the nanites without his permission. He orders McKay to shut down the nanites immediately, even though doing so will kill Weir. McKay refuses. Sheppard orders an E-M field generator to be brought to the operating room. The argument is interrupted by the sound of Weir's voice, calling for Dr. Keller.

Teyla talks with Weir while Keller performs scans to make certain that the nanites haven't make Weir dangerous. Weir tells Teyla that they shouldn't have done this. Teyla points out that nobody wanted to lose her, and that McKay is certain that the nanites cannot contact the other replicators. In Teyla's opinion, it was worth the risk. Weir continues to insist that this was a bad idea.

McKay comes up with the idea of using the a jumper he'd almost finished equipping with a hyperdrive. It couldn't jump all the way to the Apollo, but could make it to a planet with a stargate. The experimental nature of the hyperdrive makes it unlikely that it could be used for more than two jumps, so they can't simply ferry everyone to safety. McKay looks over the list of gate addresses in range and comes up with an idea. They could jump to a planet that has ZPMs and use them to power Atlantis' hyperdrive. And just which planet that's in range has ZPMs? The Replicator home-world.

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Review

So Stargate Atlantis gets started on its fourth season, the first without sister-series SG-1. Making almost a cameo appearance was new crew member, and SG-1 transfer, Colonel Samantha Carter. We'll have to wait to see just how she fits in with the rest of the Atlantis crew, but at least we've been set up for how she'll end up in the Pegasus galaxy.

While an enjoyable episode to watch, I very much got the feeling that the writers were simply trying to find new crises to toss out just before every act break. Patching the conduits is going to work? Here's an asteroid field for you. Make it through the asteroid field? Oops, your hyperdrive is offline. Fix the hyperdrive? Oops, it took you too long and now you're stuck.

I was a little surprised that Sheppard seemed to save all his ire over Weir's procedure for McKay. Dr. Keller was present when Sheppard gave the thumbs-down to reactivating the nanites, but she didn't have any problem pressing McKay to go ahead and do it anyway. Equally odd was McKay's decision to take time out of "saving the city and whatnot" to work on the reprogramming. Yes, Weir means a lot to McKay, but so does survival, and with time running out on restoring the hyperdrive, I wouldn't have expected McKay to be anywhere but the control room, not because he's heartless, but because he's the only person left that can help if things aren't going smoothly with the repairs.

Next week it looks like we're going to steal some ZPMs from the Replicators. I can't help but think that's a bad idea. Carter made a comment that if Atlantis were near a stargate, they'd have made contact. If so, the best course of action would be to get to one of those non-Replicator infested worlds and phone for help. Going to Replicator-world when you've just had to go through such an ordeal to escape from one of their satellites just doesn't seem a wise course of action. And don't think those newly reactivated nanites won't come into play at some point, either.

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Screen Caps (Click for larger image)

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Cast:

Joe Flanigan as Lt. Col. John Sheppard
Amanda Tapping
as Col. Samantha Carter
Rachel Luttrell
as Teyla Emmagan
Jason Momoa as Ronon Dex
David Hewlett
as Dr. Rodney McKay

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Guest Cast:

Torri Higginson as Doctor Elizabeth Weir
Jewel Staite
as Doctor Keller
David Nykl
as Radek Zelenka
Michael Beach
as Col. Ellis
Bill Dow
as Dr. Lee
Linda Ko
as Nurse
Surin Narula
as Young Doctor
Yee Jee Tso
as Systems Tech
Chuck Campbell
as Technician
Rick Wong
as Med-Tech

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Creative Staff:

Written by Martin Gero
Directed by Martin Wood

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