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Lifeline
Original Airdate: October 5, 2007
Reviewed By Diesel Micky Dolenz

Summary | Review | Screen Caps | Cast | Guest Cast | Creative Staff

Summary

"Lifeline" picks up shortly after the events of "Adrift." Atlantis is losing power. Dr. Weir's injuries have been healed by reactivating the Replicator nanites in her body. Their best bet for saving the city and themselves appears to be to use an experimental jumper to steal a ZPM from the Replicator homeworld. Piece of cake.

McKay and Zelenka are working on getting the experimental jumper's hyperdrive online. That's no simple task, but it may be easy compared to what they'll have to do to get away from the Replicators with a ZPM, not to mention their lives.

McKay proposes taking Weir with them on their heist. Once inside the Replicator city, McKay believes he can use the nanites to hack into the Replicator systems, allowing him to quickly locate a ZPM and track the Replicators' movements. If the Replicators manage to take control of the nanites, McKay has installed a "kill switch" in their code, and they'll be deactivated. The down side there is that the nanites are the only thing keeping Weir alive. Small detail, there. Weir agrees to go along with the plan surprisingly quickly, but insists that at the first sign of trouble, the team triggers the kill switch.

Sheppard gives Teyla the news that she's not going on the mission. They've found a planet that can sustain life. There's just enough power for the city to jump to the planet, but there's no way to protect the unshielded areas of the city, nor will there be enough power to sustain orbit. They'll have to abandon the city and travel to the planet in the jumpers. Once there, Sheppard thinks Teyla is the one most fit to lead the survivors. If they don't return from Replicatorland in 12 hours, Teyla is to give the order to jump.

Sheppard, Weir, McKay and Ronon board the experimental jumper and launch. Once clear of Atlantis' remaining shield, they jump into hyperspace.

Carter and Dr. Lee gate into the Pegasus galaxy. Once through the stargate, Carter contacts the Apollo and they're beamed onboard. Their plan is to modify the Apollo's sensors to extend their range, then make a series of jumps along Atlantis' intended flight path and look for them. In order to make the sensor modifications, one of the systems that will suffer is subspace communications.

The jumper exits hyperspace near the Replicator planet and engages its cloak. Unfortunately, the jump there used up much more power than anticipated. Unless they manage to get the ZPM they came for and use it to power the jumper, there isn't enough power for them to return to Atlantis.

McKay initiates the link to Weir's nanites. She becomes aware of the entire city at once and guides Sheppard to the location of a ZPM that's lightly guarded. He lands the jumper on the building's roof. Sheppard and Ronon leave the jumper to get the ZPM. McKay and Weir stay behind to guide them through the building and to monitor the nanites.

As Weir guides Sheppard and Ronon, she warns them to hide just before a Replicator walks by. She hooked into the system deeply enough to know that the Replicator didn't see them. Sheppard and Ronon find and take the ZPM, then head back toward the jumper. They safely return to the jumper, but McKay doesn't want to leave yet. Through the nanites, he's found a command in the Replicators' base code that instructs them to attack the Wraith, but it's been deactivated. He thinks he can activate the command and upload it to the Replicators. The only way to do that without risking Weir's assimilation is to upload it to the Replicators' data center, but that's at the center of the city, nine-levels down with no chance of remaining undetected. Unfortunately, they can't come back and try later, as the Replicators will undoubtedly discover the security breach and plug it.

McKay rigs the jumper's cloak to generate an anti-Replicator field. Doing so will render the jumper visible, but the idea is to extend the field to encompass the data core and get in and out before the Replicators can adapt to overcome the field. Once again, Sheppard and Ronon will be guided over the radio while McKay monitors Weir.

The Apollo exits hyperspace and scans for Atlantis. It's their 11th jump, with possibly 39 more to go to reach Atlantis' original planet. No signs of the city so far. On to stop number 12.

The jumper lands and McKay engages the anti-Replicator field. Apparently it works by disrupting the Replicators that pass through the field boundary, rather than just anything within the field, because Weir's looks remarkably undisrupted. McKay manages to extend the field downward to encompass the data center. Sheppard takes with him a tablet configured to automatically upload the new code once it's plugged into the Replicators' system. The field is detected by the Replicators and the Replicator leader, Oberoth, figures that someone is trying to get to the data core.

Sheppard and Ronon reach the data core and plug in the tablet, but nothing happens. Weir's tells them that hundreds of Replicators are headed their way. Replicator after Replicator run into the field and are destroyed, but the repeated encounters will help them find a way to override it.

McKay begins instructing Sheppard on how to modify the tablet. The Replicator guards finally make it through the field and Oberoth heads for the core. Sheppard and Ronon are cut off from the jumper. Weir's leaves the jumper to try and help, but she doesn't respond to her radio. Sheppard orders McKay to trigger the kill switch, but it has no effect. While McKay tries to find a way to make the kill switch work, Sheppard continues trying to get the tablet to download the new code.

Oberoth rounds a corner and finds Weir waiting for him. Before he can react, she reaches for his forehead. She and Oberoth end up chatting in their minds. She tells him that through her nanites and her physical connection to him, she now controls the Replicator collective.

The tablet finally starts downloading the code modifications when multiple Replicator guards enter the room. Sheppard and Ronon take up defensive positions, but the guards freeze in their tracks. McKay figures out what Weir is up to, but says it significantly increases the chances that the Replicators will take control of her nanites.

The download completes, but before Sheppard and Ronon can make it back to the jumper, Oberoth gets control back from Weir's McKay, Sheppard and Ronon are all captured by the Replicators and taken to a cell. Weir is taken to be "repaired."

Oberoth tells the three non-nanite-infested team members that he still wants to know Atlantis' location so that he can complete its destruction. Oberoth sticks his hand into Sheppard's forehead, but nothing happens. It was all an image in Oberoth's mind, created by Weir's She's still in control. Oberoth tells her that she'll never leave the city alive. Perhaps not, but she tell him her team will.

In the real world, the Replicators are still frozen. McKay is unable to locate Weir, but Sheppard and Ronon attempt to locate her. They find her just as Oberoth manages to remove her hand from his forehead. She tells them that they have to leave her behind or they'll never escape. Sheppard and Ronon reluctantly start their retreat as the rest of the Replicators unfreeze.

Sheppard, Ronon and McKay take off in the jumper, but they're pursued by two Replicator ships. Until McKay can interface the ZPM, there's no chance of using the cloak or jumping into hyperspace. The Replicators fire on the jumper, but the Apollo (they've already caught up with Atlantis) shows up to run interference for them. They land the jumper in the 302 bay and try to beam Weir out using her locator beacon, but she can't be found. The Apollo jumps into hyperspace and makes its escape.

With its shiny new ZPM, Atlantis makes its way through space with full shields. A new planet is selected for the city's home, one that was never discussed as a possibility with Weir. The city jumps into hyperspace and emerges in orbit of its new home. There's still the matter of landing, which isn't as easy as it might be due to the strain that going into hyperspace put on their no-longer-quite-as-shiny new ZPM. It's a rough ride, but Sheppard uses the chair to set the city down in the ocean.

Teyla packs up Weirs things and commiserates on her loss with Ronon. Carter and McKay manage to get the stargate back online and dial the SGC. Zelenka reports that long-range scanners have detected a massive fleet launching from the Replicator homeworld. The fleet is headed toward a Wraith world, indicating that the attack command has been activated. Carter and Lee prepare to gate back to Earth.

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Review

So Atlantis is once again floating instead of flying, but without their fearless leader. I wonder who will fill Dr. Weir's shoes. Maybe a character that's recently been promoted to full Colonel. A character, perhaps, who's show got cancelled last year, but has already popped up on Stargate Atlantis this year. Who might that be? I guess we'll have to wait to find out.

It will be interesting to see what direction the show takes this season. The Replicators are finally taking on the Wraith. Will that leave both sides too busy to deal with the relocated Atlantians? Somehow, I doubt it, but it may open things up to introducing new races we haven't yet met.

Discussing the episode at hand, it was fairly well done. Weir gets an heroic final moment, but in true Stargate style, is still able to return should a storyline call for it. I just hope TPTB don't take the same route that the Trek writers did with Voyager's Kes.

Was going after a new ZPM the best idea? I questioned that when it was proposed in "Adrift," and I'm still not convinced it was. True, they had no way of knowing that the Apollo would find them before the city's shield collapsed, but they did have a planet the city could reach, and the experimental jumper was capable of reaching another planet with a stargate. In the end, it was the only option that would allow the show to continue and maintain the status quo. Again, Atlantis in on an ocean. Again, it has one, and only one, ZPM, and that ZPM isn't at full power. So the city isn't just a sitting target, but it also isn't invincible by any means.

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Screen Caps (Click for larger image)

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Cast:

Joe Flanigan as Lt. Col. John Sheppard
Amanda Tapping
as Col. Samantha Carter
Rachel Luttrell
as Teyla Emmagan
Jason Momoa as Ronon Dex
David Hewlett
as Dr. Rodney McKay

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Guest Cast:

Torri Higginson as Doctor Elizabeth Weir
Michael Beach
as Col. Ellis
David Nykl as Radek Zelenka
Bill Dow
as Dr. Lee
David Ogden Stires
as Oberoth
Sharon Taylor
as Replicator Technician

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Creative Staff:

Written by Carl Binder
Directed by Martin Wood

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