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The Real World
Original Airdate: August 18, 2006
Recapped by Diesel Micky Dolenz
Reviewed by Dan

Summary | Review | Screen Caps | Cast | Guest Cast | Creative Staff

Summary

Dr. Weir awakens in a mental hospital. When she asks when she got back to Earth, she's told she never left. Dr. Fletcher tells her that she collapsed while negotiating a nuclear non-proliferation treaty. Weir recalls negotiating that treaty over two years before, but Fletcher tells her it was only days ago. She's been in the hospital in a near catatonic state ever since. When Fletcher doesn't seem to know anything about Atlantis, Weir asks to see Gen. O'Neill.

O'Neill pays Weir a visit in the hospital, but he doesn't know anything about Atlantis or Stargate Command, either. While talking to Weir, O'Neill's head starts to morph into another form (Sheppard's, actually) before returning to normal. After O'Neill leaves, Weir tries to escape the hospital, but she's caught and sedated.

Later, Fletcher visits Weir in her room. He's made several calls to the Pentagon and has been assured that there is no Stargate program, no Atlantis base in another galaxy and no Department of Homeworld Security. He believes that her condition was brought about as a reaction to a car accident three weeks earlier in which she survived, but Simon Wallace was killed. Weir doesn't believe him. After all, she remembers Simon being alive well after she began the Atlantis mission. As Fletcher is talking, Weir sees a shadowy figure outside her door.

Weir walks with her mother on the hospital grounds. She says that she can't believe the last two years were a figment of her imagination. Weir's mother hands her father's pocket watch to her. Weir remembers bringing it with her to Atlantis, and puts her head in her hands and cries.

That night, Weir awakes and sees the shadowy figure again, this time from behind a plastic curtain in her room. She approaches the curtain and the figure tires to press it's way through the curtain, scaring Weir. She screams and heads for the door, running into Fletcher. When she looks back into the room, there's no curtain and no figure.

Fletcher increases Weir's medicines in order to alleviate her "acute symptoms." Her mother had told him that as a child she wanted to be an astronaut. He thinks that Simon's death made her mind take her as far away from the pain as possible, to another galaxy. Later, Weir works on a hospital computer, finding an article on Simon's death. When a nurse hands her her pills, she pretends to take them, only to spit them out later. When she starts to have more run-ins with her shadowy figure (Sheppard), she decided to actually take the pills the next time.

Fletcher eventually decides that Weir is ready to return home. O'Neill visits her and convinces her to come back to the negotiating table. The non-proliferation treaty is still unfinished. As she falls asleep that night, the scene around her dissolves and we see that she's still on Atlantis in the infirmary. Dr. Beckett tells Sheppard that she's getting worse, and they're losing her.

We find out that Dr. Weir is in a coma. Her body was invaded by nanites during her brief contact with Niam. They replicated and have spread throughout her body. Using an EM-pulse isn't an option as the nanites have integrated themselves in her system. Trying to wipe them out with an EMP would likely kill her. In a petri dish, white blood cells attack and destroy the nanites, but for some reason, Weir's immune system isn't reacting to the nanites as though they are a threat. In her mind, Weir returns to work at the UN.

Beckett comes up with an idea which he goes with McKay to test. Sheppard stays with Weir and talks to her, encouraging her to fight. In her mind, Weir looks in the mirror and see her face blurred. She flushes her meds down the toilet. She later meets with Fletcher, who tells her that he may have dialed her meds back too far. That night she "awakens" in her bedroom to see her shadowy Sheppard again and hears him call her name. She follows him out of the bedroom, eventually opening a door and finding the doorway filled with the event horizon of a stargate. She tries to step through, but is grabbed by two orderlies and sedated. She again wakes in the hospital, with O'Neill telling her she'll be there until she gets better.

Beckett's idea for getting the nanites to uncouple with Weir's cells is to bait them with Wraith cells. The nanites were designed to attack the Wraith, so they'll leave Weir's cells to attack Wraith tissue that would be implanted in Weir's leg. Once they've uncoupled themselves from Weir's cells, an EMP can be used to wipe them out.

In the hospital rec room, Weir tries to play solitaire, but the cards start coming up as gate symbols. At the same time, Beckett implants a small amount of Wraith tissue in her leg and McKay hooks up the equipment to deliver an EMP through the scanner. Weir begins drawing gate symbols on a pad. She shows them to Fletcher and O'Neill and tells them that it's the dialing sequence from Earth to Atlantis. She tells them that the fact that she remembers the symbols proves that Atlantis is real, and that if she can get to Stargate Command, she can go there.

Beckett tells the group that the plan is working. The nanites are starting to congregate around the Wraith tissue. McKay delivers the EMP, wiping out most, but not all the nanites. Since they were replicating using organic tissue, the remaining nanites are immune to the EMP, and they're still replicating.

Fletcher corners Weir coming out of the restroom and accuses her of spitting out her pills. He has the orderlies take her and strap her to a treatment bed. He then grabs a shock-therapy device and tells her, "this will hurt."

Sheppard comes up with the idea that the only way the nanites can take over Weir's body is by taking over her mind, and that she's actually engaged in a battle of wills. The nanites want to make her give up, then they can replace her consciousness (hey, I'm not the one making this stuff up). Her only hope is to fight. He goes to her and tells her she's not alone and she has to fight.

Weir sees the shadowy Sheppard again and hears his voice telling her to fight. She rips free of her restraints, knocks down the orderlies and flees down the hospital hallway, following a vision of Sheppard. She enters an elevator and exits in the SGC. O'Neill shows up, tells her she's safe at Stargate Command, and asks her to follow him. From the opposite end of the hall, Sheppard tells her not to listen, but to come his way. She follows Sheppard, but runs into two sets of armed guards.

Beckett says that the nanites are multiplying faster, and they're losing her. Sheppard goes into the isolation chamber and holds her arm, telling her not to give up. She see Sheppard clearly now, standing behind the guards, telling her about the nanites and how she has to fight them. She runs toward the gate room. The guards shoot at her, but nothing happens to her. Sheppard is dragged out of her isolation chamber and put into one of his own.

Weir dials goes to the control room and dials out. Before she can get through the gate, O'Neill steps in front of her, telling her he can't let her go. She knows he isn't really O'Neill and he morphs into Fletcher, then into Niam. She tells him he can't stop her, but he says he already has. After all, he made Sheppard disappear. Not listening to Niam, she walks right through him. He dissolves and she steps through the stargate. She awakens, this time for real, in the infirmary.

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Review

In all of my previous reviews for this website, I've consistently compared the episode I’m reviewing to the episode of the companion series that week. Recently, I've been lucky to review the best episode of said week. However, that streak comes to a screeching halt with "The Real World."

All I can think about when watching this episode was the entire writing staff must have taken a break. They spent so much energy into making "200" so excellent (it's a 10/10 no matter who reviews it) that they just let this one slide. There is not one single thing about this episode that isn't disappointing in some way.

The plot of the episode is nothing ground breaking or original, but it doesn't have to be. "Farscape" proved that point by using this style of episode very effectively, and each time they used it, we learned something important (or at least new) about the character (John Crichton in most cases). For "Real World," we learn very little, if anything at all.

In looking back in Weir’s life, we learned that she was a diplomat who negotiated several important, if secret, treaties and that she has a dog. We already knew that. Sadly, that's about all we learned about Weir’s life on Earth in this episode which is probably the biggest flaw of all. The only real point of doing episodes like these is to cut down on budget overages from previous episodes and learn something new about our characters outside the confines of their daily life or position. (And on a side note, why was it so dark inside Atlantis? Did they forget to pay the electric bill?)

Some solid gold could have come from this episode regarding her old boyfriend, Simon. In Weir’s dream state, the reason that she collapsed and went into a coma was because she was injured in a car crash that also resulted in Simon being killed. I know from last year that Simon already moved on while she headed the Atlantis Expedition, but information like this can be used to explain why she’s still in this kind of state.

It also would have helped explain or strengthen the main dilemma of the episode. After being throttled by Niam, she's infected by a virus from the Asurans that puts her into a coma. That's all well and fine, but why did we get the dream state in the first place? Wouldn't it just be easier to 'rewrite' Weir's personality if she wasn't dreaming at all? Secondly, if this was all just a method of mining Weir for information (the episode isn't quite clear on that point), why wasn't anything of relevance discussed in the dream state? Along the same lines, why would going through the Stargate in her mind bring her out of her coma in the first place? The disease was already replicating and was already attacking her again. How did going through the Stargate magically defeat the virus anyway?

It's really in this part that the whole episode probably could have been saved by just a simple rewrite that wouldn't have cost anything more than a few sheets of paper. It's mentioned that Weir's immune system isn't fighting the virus in her body, but outside in a petrie dish, her white blood cells are eating away at it just fine. If it really is all psychosomatic like the script hints at wanting us to believe, using Simon's death in real life (instead of fictionalized) would have been an excellent reason for why her body wasn't fighting back. In the episode has shown, it's just a muddled mess.

Speaking of muddled messes, Richard Dean Anderson was nice enough to return for several episodes of "SG-1" and "Atlantis" this year. Why in God's name would you waist him in an episode like this one? Why wouldn't you save him for an important episodes like they are in "Atlantis's" midseason cliffhanger? As such, his appearance in this episode really isn't anything that couldn't have been played by another actor, and probably one that would have worked cheaper and done just as good a job as Anderson did.

I know I'm coming down rather harshly on this episode. I know that anything coming after "200" would have been a disappointment. If this was any other episode at any other time, it probably would have gotten an extra point than I gave it in this review. However, it didn't. This was an episode with a flawed script with flawed execution that could have been elevated if the entire staff wasn't concerned with writing "200." As it stands, this episode is just a huge letdown.

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Grade: 5/10

Screen Caps (Click for larger image)

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Cast:

Joe Flanigan as Lt. Col. John Sheppard
Torri Higginson
as Doctor Elizabeth Weir
Rachel Luttrell
as Teyla Emmagan
Jason Momoa as Ronon Dex
Paul McGillion
as Dr. Carson Beckett
David Hewlett
as Dr. Rodney McKay

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Guest Cast:

Richard Dean Anderson as General Jack O'Neill
Alan Ruck as Dr. Fletcher
John O'Callaghan as Niam
James Bamford as Orderly
Christina Jastrzembska as

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Creative Staff:

Written by Carl Binder
Directed by Paul Ziller

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