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The Crossing
Mission Date: Unknown
Original Airdate: April 2, 2003
Reviewed By Admiral Kahn
Summary | Review | Screen
Caps | Cast | Guest
Cast | Creative Staff
|
Summary
"The Crossing" begins quickly, with Reed
reporting at his tactical station that something is gaining
on the ship, traveling at warp 6, but with no recognizable
warp signature. We assume it's a ship of some kind,
and T'Pol announces it is 500m in diameter, a quick
visual on the main screen confirms their pursuer is an
alien, and it is indeed closing in fast. There is no record
of anything like this in the Vulcan database, and there
is no response to Enterprise's hails… Hoshi
reports that there is no evidence that there is even a
transceiver on board. Quickly gaining on Enterprise, massive
doors at the front of the attacking vessel open wide, and
the Enterprise disappears inside.
Weapons and engines become offline when Enterprise becomes
trapped inside the attacker, however life-support and other
ship functions remain online and fully operational. Scanning
the interior of the giant, mysterious ship reveals no life
signs, however a quick view from the ships outboard cameras
reveal the presence of floating Vapor Wisps of unknown
composition. After learning that there is an atmosphere
of Helium and Zeon outside the ship, Archer, Malcolm and
Trip enter a shuttle pod and venture down to a kind of
surface on the ship. They scan the surroundings, and quickly
discover that the outside temperature inside the enormous
alien craft is a comfortable 18º-Celsius, and the
previously inhospitable atmosphere is quickly converting
into one that is breathable. Intrigued by the Vapor Wisps
now circling directly above them, Archer insists they appear
alive, even though their hand held scanners can't
seem to detect them. Trip is startled, and stunned as one
of the Wisps strikes him, and seems to enter inside of
him. When the Wisp leaves Trip's body, he insists
that he was among them, seeing himself in the third person,
as well as on Earth moments earlier. The confused and alarmed
trio quickly returns to Enterprise, where Trip is confined
to De-Con; Phlox examines him in detail, and finds nothing
of significance. Trip assures the others that he is fine;
Phlox releases him and assumes the experience was probably
only a hallucination. Since Enterprise is still confined
inside the enormous alien ship, Archer cannot allow Trip
any time to rest. He orders Malcolm and Trip to quickly
get both the weapons and engines online, to escape as soon
as possible. While in engineering Trip is confronted again
by one of the Vapor Wisps, seemingly having the ability
to pass through the hull, Trip becomes affected – he
appears to be confused, and preoccupied. Troubled, a fellow
engineer alerts the bridge about Trip's peculiar
behavior after he quickly leaves engineering. Archer demands
an explanation for his strange behavior, when he, T'Pol
and Malcolm find Trip in the mess hall. We discover that
Trip's body has been possessed by one of the Wisp
creatures found outside Enterprise, who indeed are very
much alive. They're curious about our existence and
claim that they were like us once, until they evolved.
They wish to learn about their ancestors, by studying us,
they hope to learn how they must have existed, and they
assure us that this will show us a realm we never thought
possible. They let Enterprise free from the containment
of their ship, however the engines still remain offline,
and in need of repair. Trip, possessed by the creatures,
asks Archer to keep an open mind, since he is an explorer,
like them in many ways.
Now returned to his physical body, Trip claims to have
experienced more ‘hallucinations', he tells
Archer that the entire crew can experience what he did,
if they wanted to. In a personal log, Archer expresses
his concerns and mistrust over Starfleet's first
contact with non-corporeal life forms; he's concerned
that he may not trust them because they are so different,
but he is interrupted by Phlox, who appears disturbed.
He explains to archer that he encountered one of the Vapor
Wisps in sickbay, but that it couldn't enter him,
he assumed that it was because he wasn't genetically
compatible with the creature… but he expresses to
Archer that the creature was trying very hard to enter
him, he is concerned over it's behavior. Reed is
working away at something in the launch bay, until he himself
encounters one of the Vapors, he tries to escape quickly,
leaping down the stars and shutting the door behind him
doesn't stop the creature from catching him. Reed
has been replaced, and he wanders the corridors, intrigued
by female crewmembers, until he ultimately enters T'Pol's
quarters. He is apprehended by security, and locked in
his quarters after he tells Archer that the Wisps are capable
of letting us, humans experience anything we desire. Trip
continues to work fast to get the engines up and running
again, but another of his engineers becomes overcome by
one of the creatures, we learn that many more incidents
are occurring all over the ship. Archer orders T'Pol
and Phlox to try and find a way to distinguish who is who,
who's a crewmember and who is being controlled by
the Wisps. When the impulse engines are finally repaired,
Archer refuses to leave until Malcolm is returned, and
until he knows how many others have become affected.
Using a handheld scanner to detect elevated brain patterns,
T'Pol and Phlox set out to search for all of those
who have been affected by the Wisps, and then proceed to
lock them in their quarters. Mayweather is sent to the
catwalk by Trip to re-polarize the engine nacelle; he too
makes contact with one of the Vapor creatures but manages
to escape into the catwalk – where the shielding
surrounding it prevents the creatures from entering. Archer
decides that to protect the crew from being taken, the
crew again has to bunker down into the catwalk for safety,
he orders Hoshi to make the announcement-but Hoshi has
already been taken…
A third of the crew has been taken by the Wisps, 58 now
safe up in the catwalk, minus Phlox who remains in sickbay
since he cannot be affected by the creatures, and 24 locked
in the quarters. T'Pol believes she can discover the
creature's true intentions by coming into contact
with one of the creatures, and allowing their minds to
merge when the creature tries to take her over, she asks
permission to re-enter the ship. Archer-naturally- objects
to her decision and T'pol- obviously- describes to
Archer the supreme ability of the Vulcan mind to resist
the temptations. In Sickbay, Hoshi summons Phlox to her
quarters; she says to Phlox that she fractured her leg
and that she cannot move. Cautious, he enters her quarters
and addresses her, only to find out that she really isn't
injured, and that she called him down only to attack him
and discover the location of the rest of the crew- she
fails and is rendered unconscious by Phlox. T'Pol
afterward encounters one of the Wisps shortly after she
leaves the safety of the catwalk, and walks the corridors
of the ship.
Sent by the captain to find her, Dr. Phlox locates T'Pol
standing motionless, and taken, but unlike the others.
He discovers she has Hyper-Simulated neural pathways, but
she won't move when he tries to take her to sickbay
for treatment. Seconds later, the Wisp is expelled from
T'Pol's body, leaving her disoriented and alarmed
by knowledge she gained from the joining of their minds:
the creatures lied to the Enterprise crew. As she explains,
we discover that their giant ship is deteriorating, and
they have no way to repair it. They are looking for the
crew's bodies of ships they encounter, since they
cannot simply live in space, their ship is what keeps them
alive - like the bodies of their victims. There are hundreds
of the creatures aboard the alien vessel, but only 82 can
survive with the Enterprise crew, the rest would have to
continue on to find other ships. T'Pol suggests to
Archer to shield the rest of the ship, and leave as soon
as Warp engines are repaired, but Archer won't settle
for saving only two-thirds of the crew. He then contemplates
a plan to save the lives of the entire ship; he wonders
if the creatures are able to continue living in host bodies
instead, T'Pol tells him that it would probably be
like living in the vacuum of space for them, as they wouldn't
be able to survive. Archer decides to release Carbon Dioxide
into the ship-wide atmosphere, and Phlox will have to change
the environmental controls manually, those in the catwalk
will be safe from the gas. Trip- now possessed again by
one of the creatures, escapes from the catwalk, and into
the ship to stop Phlox from carrying out the plan. The
two fight just as the gas is about to be released, however
Trip is unsuccessful.
The gas is released into the ship, and the affected crew
begins to fall unconscious, as the Wisps are escaping their
now dying victims, the affected crew starts to return to
their former bodies. With the entire crew now safe, the
Enterprise breaks away from the alien ship at full impulse,
and fires two torpedoes into the again-opening doors, thus
destroying the massive vessel, killing the alien life.
With a huge headache, Trip asks Phlox what happened, and
the two start off to unlock many crew quarter doors.
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Review
When I first read about this episode, I found myself feeling
a little bit un-interested with the concept. I'm
lucky I had the chance to review it; otherwise I may not
have even bothered watching it at all.
With a very quick, and to the point teaser, this episode
seemed to be off to a tacky start, I had the feeling watching
it that I had missed something important. Who was chasing
the Enterprise? Why were we, the audience, supposed to
care?
The Good:
Well, it's about time we get to see some new Enterprise
episodes after such a long span of nothing but re-runs,
that's for sure. I really liked the original concept
for the story, non-corporeal creatures having the ability
to replace us, and allow us to experience anything we desired.
This was something that I was thinking should have deserved
more attention, it would have been interesting to see some
of the crew intrigued by these creatures, and willing to
experience "The Crossing" into their realm.
I also thought the special effects for this episode are
worth mentioning, the short scene with Archer, Malcolm
and Trip on the surface of the ship looking up at Enterprise
was interesting, and other quick cuts here and there were
kind of neat to see, mainly because they were reminiscent
of the Enterprise being inside the V'Ger craft in "The
Motion Picture"
The Bad:
Well, where to start? Though the episode had an interesting
concept behind it… I couldn't help but thinking,
yet again- that I've seen all of this before. Another
re-used story concept? No, not on Enterprise, I must be
dreaming… yeah, that must be it.
TNG's "Power Play" comes to mind, where
alien entities enter the bodies of quite a few Enterprise-D
crewmembers and replace them…. Though, not a Trek
show, Babylon 5's limited spin-off series, Crusade
had an episode which sounded very many warning bells on
many occasions during the course of this week's Enterprise.
Especially the ending means to liberate the crew from the
control of the Alien Wisps: by knocking the crew unconscious. I was rather disappointed.
Every character seemed to have a part to play in this
episode, though very small everyone seemed to have something
to do. I suppose that would be considered a plus, if the
acting was done up to the level seen on previous episodes.
I couldn't grasp Archer's apparent anger towards
the alien creatures… did I miss something again?
Every time he was on screen, I got the feeling that he
wasn't giving this show his all, the same goes for
the other characters, no one really stood out and this
made the episode feel rather weak and unexciting.
I would have liked to have seen some more of a conflict
between those characters who were affected by the Wisps
and those who weren't. Clearly, what was happening
to the ship made Archer angry, but I didn't get that
sense of hostility or anxiety from other characters. Not
even when a massive alien attacker swallowed up their ship!
What was the point of Malcolm, Trip and Archer going down
to the surface of the ship in the first place? It seemed
rather pointless, since they didn't really do anything…
The pace of the episode seemed rather odd too, after a
quick and fast-moving teaser, lasting no more than a minute-
we're left with the rest of the episode developing
at an odd pace, some points flowing smoothly into the next
and others taking unusually long. An example of this is,
compare how long we watched Phlox and T'Pol search
for affected crew members, interacting with other crew,
to how long we watched Phlox fumble around the controls
to the environmental system, and how long and incredibly
intricate the instructions that were given to him by Archer
and T'Pol. What was with that anyway? What would
happen if the ship were taken over by, well anyone? They'd
be able to save it like we've seen so many times
before in Trek, by releasing anestizine gas into the ship-wide
atmosphere, but it would take a quarter of the episode
again to watch someone fool around with the controls to
do it. I just felt that it was a little too long, and very
feeble to see Phlox turning knobs left and right, pushing
buttons at the back of a box and then tapping his head
twice while rubbing his stomach. That scene alone pretty
much made of the majority of the ending, with was rather
abrupt and didn't seem to conclude much of anything.
Why is it that the Enterprise destroyed the massive alien
ship with only 2 torpedoes? How strong are Enterprise's
weapons? I would have thought more than that would be needed,
but then again, with only 3 minutes left in the show, you
don't necessarily have enough time to make up a plausible
resolution, so I guess you have to credit whoever wrote
it with that much. Kudos to you!
All in all, I felt that the episode was rather disappointing.
Some points, which did catch my attention, were quickly
replaced with apathy as the show progressed to its rather
abrupt ending. It's a sad reflection of the state
of the show in general; another re-used story concept is
turned into another dull Enterprise episode. Let's
hope next week has something more worthy of note.
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Grade: 4/10 C-
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Screen
Caps
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Cast:
Scott Bakula as Jonathan Archer
John Billingsley as Dr. Phlox
Jolene Blalock as T'Pol
Dominic Keating as Malcolm Reed
Anthony Montgomery as Travis Mayweather
Linda Park as Hoshi Sato
Connor Trinneer as Charles "Trip" Tucker
III
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Guest Cast:
Joseph Will as Rostov
Steven Allerick as Cook
Valerie Ianniello as Female Crewman
Alexander Chance as Crewman #1
Matthew Kaminsky as Crewman #2
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Creative
Staff:
Director: David Livingston
Teleplay By: Rick Berman & Brannon Braga
Story By: Rick Berman & Brannon Braga & Andre Bormanis
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