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200
Original Airdate: August 18, 2006
Reviewed by Diesel Micky Dolenz

Summary | Review | Screen Caps | Cast | Guest Cast | Creative Staff

Summary

The episode starts with the obligatory "previously on Stargate SG-1." We see clips reminding us about Martin Lloyd and his television series, Wormhole X-Treme! Then we see some clips that never actually happened. SG-1, led by Col. O'Neill, comes through the gate on a forested world. We see O'Neill order someone or several someones to "come on out." The someones introduce themselves as the Furlings. If you're not familiar with the Furlings, that's probably because they've never made an appearance on SG-1. They've been mentioned as one of the races allied with the Asgard, Nox and Ancients, but the most we've ever seen of them is some of their technology. Still, we next see Dr. Jackson greeting one of the Furlings and telling it, "we thought we'd never get to meet you."

The Furlings turn out to be overgrown Ewoks, complete with a tree village. We then see several Goa'uld motherships emerge from hyperspace and begin firing on the Furlings' planet. Teal'c says, "we led them straight here." Carter works with some of the Furlings on what is probably supposed to be their defense technology. She spouts some technobabble, "I thought I could make it work. The thermodynamic loop is feeding back into the planet's core." The two SG members are beamed out of the room, leaving the Furlings on their own. Moments later, the planet explodes.

Cut to the briefing room. Carter complains, "that never happened." The current members of SG-1 have copies of a script (marked "Wormhole X-Treme!") in front of them. Mitchell explains that you have to open big to let viewers know that there's lots more action to come. Carter still thinks it makes the characters look stupid. Vala's only complaint is that she's not in the script. Daniel questions why he's even involved and Gen. Landry enters and explains. SG-1's job is to make certain that the Air Force is represented fairly. Plus, Gen. O'Neill asked for them specifically. Landry points out that a fictionalized version of Stargate Command helps their cover. Anyone coming forward with details of the SGC could be dismissed as having gotten their ideas from the film. "Plausible Deniability."

Landry leaves. Carter complains that the producers have spent lots of money on writers and still have come up with crap. Mitchell suggests that they could help make the film better. Daniel questions why anyone would spend this much money on a film version of a television series that "only lasted three episodes." Teal'c explains that the series sold quite well on DVD (a nod there to Firefly).

We finally see Martin Lloyd. He enters the briefing room talking on his cell phone, explaining that he won't be using clips from the series and trying to talk tough for the benefit of SG-1. As ridiculous as it is for his cell phone to work inside a mountain, the writers let us know that they know how ridiculous it is by having him complain about his reception. He tells the team that he wants to hear their ideas, and no one will be judged for what they have to say. Mitchell chimes in with the opinion that they need a strong title sequence. Martin laughs this off, saying today people just throw up the title and get on with it. Cue what is easily the shortest title sequence Stargate SG-1 has ever used, taking up all of six seconds.

When we return from the commercial break, we see Mitchell fighting his way through the corridors of the SGC, pursued by zombies. He gets to the gate room and tells Sgt. Harriman to dial 447. He has to get "the device" back to the planet. "It's the only way to stop this." The gate starts spinning, but before the sequence can be completed, the zombies get to Harriman and start eating him. Mitchell backs his way up the ramp towards the inactive stargate shooting zombie after zombie as they force their way into the room. Cut back to the briefing room, where Mitchell has been spinning the story for Martin. Martin tells Mitchell that zombie stories have been "done to death, no pun intended." Besides, it's a science fiction story, not horror.

Martin receives a phone call with the news that the lead actor has backed out. He asks how he's supposed to tell a story without a lead. Mitchell tells him to just bring in a character to replace him, which earns him several uncertain looks. Carter suggests just having the other characters refer to him once in a while. Martin doesn't like that either. He suggests face switching or body swapping. "As if anyone would believe that," replies Vala, sheepishly.

Martin says they must have some real-life experiences he could draw on to help him out. Carter suggests the time that O'Neill became invisible. Cue fake flashback. Sam is talking her technobabble to an invisible O'Neill. She explains that his invisibility is due to a close encounter with a cloaking generator. To fix it, they'll have to go back to the mothership and get the cloaking generator. Daniel comes into Sam's lab and asks her who she's talking to. It seems that O'Neill has slipped out and is currently in General Hammond's office. As it turns out, O'Neill likes being invisible. We then get clips of O'Neill's dog apparently driving O'Neill's vehicle through a security checkpoint, the sound of snoring coming from an invisible source while Daniel gives a lecture, Sam peering out from behind her shower curtain asking, "Sir, are you there?" to which O'Neill replies, "nope."

We then see Teal'c walking next to an apparently floating coffee mug. Teal'c tells O'Neill that he can't remain invisible, but O'Neill says that his being invisible gives them a tactical advantage over the Goa'uld. Teal'c isn't buying it, and we get such lovely lines as, "you are most transparent, O'Neill," and, "I can see right through you." Martin fears that invisibility might make a character too powerful, and Carter suggests inventing negative side effects of the invisibility, which is how they eventually convinced O'Neill to become visible again.

Landry interrupts the meeting. It's time for SG-1 to go on a recon mission. It also happens to be Mitchell's 200th time through the gate. Not his 200th mission, mind you, his 200th time through the event horizon of a stargate... any stargate... for any reason. Unfortunately for the team, the stargate loses power before it can establish a wormhole, leaving more time for script reviewing. Mitchell and Daniel both implore Carter to "fix it" quickly.

When we return from the ad break, we see SG-1 (minus Vala) running from the replicators. Carter yells that they've got ten seconds to reach the stargate before the time dilation field kicks in. They run up to a ridge to see the stargate in the distance surrounded by Jaffa. Mitchell says, "this could be a problem." The next thing we see is the team returning to SGC through the stargate with Mitchell remarking, "that was close."

We cut back to the briefing room, where Daniel is calling B.S. "How did we escape?" Martin thinks it's obvious. Mitchell points out that even if the area weren't filled with Jaffa, they'd never be able to reach the gate and dial out in ten seconds. This is the kind of feedback Martin was looking for. Rather than ten seconds, how about thirty. Come to think of it, thirty is too round a number. How about 38? Daniel doesn't think the actual number is important because there's no ticking clock on the screen, which gives Martin the idea of putting a ticking clock on the screen. After all jeopardy plus ticking clock equals box office. Vala thinks he's replace jeopardy with certain death, but Martin says they've gotten out of worse. So why not show the escape? You can't show too much too soon.

Carter reports that there's still a problem with the gate. Of course, the explanation is rife with technobabble. Martin loves it and asks Carter to repeat it. She refuses. He tells the team to take five while he tries to write down her explanation from memory. Somehow, his memory includes a term Carter didn't use, the "flux capacitor."

Vala tries to interest Martin in stories of her adventures. At first he isn't interested. Then she mentions that unlike SG mission reports, her tales aren't classified. Now he's listening. She starts to tell him a story about crash landing on top of a Goa'uld, being helped by the local villagers, and a friendly Tok'ra (played here by Amanda Tapping) who told her about an Ascended being that might be able to help her. She meets up with friends on her search for the Ascended being. We then get a scene of Gen. Landry's giant head talking to Vala, and her friends, the tin man, lion and scarecrow, as played, respectively, by Teal'c, Daniel and Mitchell. Martin correctly recognizes the story as that of The Wizard of Oz, and feigns a phone call to get out of the conversation.

Mitchell goes to the control room to check on the progress repairing the gate. He's ready for #200. Carter is just hoping they haven't done something to permanently damage the gate. They start the dialing sequence, but get strange power fluctuations. She tells Harriman to shut down the gate, but that fails. The gate capacitors begin drawing massive amounts of energy. They close the blast doors and the iris. Siler is sent to manually cut the power to the gate and, as usual, gets blasted across the room for his efforts ("why does this always happen to me?"). Gen. Landry is forced to order an evacuation of the base. Moments later we see Cheyenne Mountain explode.

Back from the commercials, Martin stands in the briefing room saying, "and that is the end of Act II." He just wrote that based on what's going on with the gate. Mitchell points out that they're supposed to be alive in the next scene. Martin says he'll write in that they were beamed out at the last second. Teal'c think that sounds too convenient. Martin says it isn't if you "hang a lantern on it," a writing term that's used when they have another character point out how convenient it is (like Martin's cell phone comment).

This brings us to Martin's favorite scene, scene 24. Mitchell enters the bridge (a redress of the Odyssey's bridge) and sits in a command chair. Carter sits at a workstation and Teal'c stands at another aft station. Carter tells Mitchell that "the singularity is about to explode." Teal'c reports that weapons are at maximum. Daniel peers up from a scanner and reports the presence of a solar flare which created a shock wave. Mitchell asks Carter if she can "reverse the polarity" and orders warp speed from the engine room. The now-Scottish chief engineer tells him he's "expecting a bloody miracle."

Daniel interrupts because first, it's Star Trek and second, "it's ridiculous." Carter points out how wrong the statement, "the singularity is about to explode," is. Daniel wonders how having weapons at maximum is going to help the situation. Martin says that the audience loves "weapons at maximum" and won't understand why the technobabble is wrong. Mitchell tells Martin not to underestimate his audience. "They're generally sensitive, intelligent people who respond positively to quality entertainment." Teal'c wonders why everything in the script must eventually explode. As Martin explains, more explosions make for better trailers, and better trailers make for more viewers.

Martin gets another phone call. Since Nick Marlowe is holding out, a network executive is suggesting that they recast the entire series with a younger cast. We cut to a scene of a young Teal'c, making out with a woman on a ship. Rock music plays in the background. A young O'Neill (or is it Mitchell?) and young Carter enter the corridor and blast Teal'c love interest. "She was so totally a Goa'uld." It gets worse from there. No one around the briefing table likes that idea.

Martin gets up to leave ("I need a latte") and Vala chases him down, pitching a story that sounds suspiciously like Gilligan's Island. Martin tells her that if she's going to steal an idea, she should at least make it an obscure idea. We then get a clip of our SG-1 actors (plus an Asgard) in roles from Farscape. I'd tell you who was playing whom, but I never watched Farscape. Apparently, neither did Martin, as he had no idea where Vala had ripped off her idea from. Martin then gets more bad news. Their foreign distributor has gone bankrupt, so the studio is slashing his budget.

Carter reports that the gate still isn't working. Vala asks Carter why, if the movie script is so bad, they don't let Martin use actual mission files. Even if they weren't classified, there are too many to go through. "1,263," replies Mitchell. He hopes for there to be 1,264 by the end of the day. Daniel tells him that there already are 1,264. Mitchell is sure he's right, but Carter tells him he hasn't read "30185." He's not familiar with that one, and no one can tell him because they've been sworn to secrecy. They can tell Vala, however. Carter tells her that it has to do with the time the gate sent them back to 1969 (which, of course, happened in the episode, "1969"). Mitchell points out that it can't have anything to do with him because he wasn't even born until 1970. "Nine months later," clarifies Daniel. Hasn't Mitchell noticed how much of an interest O'Neill has taken in his life? Mitchell figures out that they're pulling one over on him.

More bad news for Marty. Now all the actors are holding out. How is he supposed to do a movie without any actors? Mitchell points out that parallel dimensions suggest that somewhere they exist in any form anyone can imagine, so "use your imagination." We then get an all-marionette version of Stargate, starting with the unearthing of the stargate. A marionette version of General Hammond (accompanied by Sgt. Harriman) oversees the installation of the stargate in the Cheyenne Mountain base. Hammond doesn't know how the thing works, so he assembles a team: Captain Doctor Samantha Carter (who starts spieling technobabble about gate physics), Daniel Jackson (who takes "we found this ring in the sands of Giza" and turns it into confirmation of his theory that the pyramids were landing sites. He then figures out the gate symbols and gate addresses), and a retired Jack O'Neill. The gate is dialed and the newly formed SG-1 go through. Unfortunately, stepping through their strings are severed when the wormhole closes. At the wormhole's exit, they collapse in a heap at Teal'c's feet.

Martin thinks the idea of an entire movie done with puppets is ridiculous. What he needs is something the actors can't resist but costs him nothing. He needs to make them think that he rewrote the script just for them. He needs a twist. On cue, Gen. O'Neill makes his entrance. Vala says, "I'll bet no one will see that coming." Daniel replies, "nope, there'll be spoilers." Carter chimes in with, "are you kidding? It'll be in the commercials."

After the break, we get a shot of Teal'c walking down a city street, wearing a fedora and a trench coat. Teal'c is pitching the idea of a show called, Teal'c: P.I. Martin isn't impressed, but is too intimidated by Teal'c to say so. Why is a busy General like O'Neill at SGC? Lately he's been feeling like he's had unfinished business. Mitchell thinks he's got just the thing: accompany them on their recon mission. O'Neill says he wouldn't mind one last trip through the "orifice," which draws some strange looks.

Martin comes back, complaining that focus groups hate his ending, which will have to be rewritten. O'Neill suggests fishing. We get the eighth-season ending clip of O'Neill, Carter, Daniel and Teal'c fishing at O'Neill's cabin... then we see Mitchell and Vala sitting nearby, also fishing. O'Neill tells Mitchell (we're back in the briefing room), "you weren't there!"

Martin wants something with more impact, something more moving. Vala suggests a wedding. We see O'Neill and Carter's wedding, with Daniel as best man and Vala as maid of honor (officiated by an Asgard). Before we get much of a reaction from O'Neill or Carter, Martin says he hates the idea. Landry interrupts with the news that the gate is back up and running.

The team make their way to the gate room, leaving Martin without his ending. Landry goes to see off SG-1 (plus O'Neill) and O'Neill talks Landry into coming along with them. "It'll be like a special occasion." Landry agrees, and calls out to Walter (Sgt. Harriman) to come along, too. Harriman says he doesn't have on the right outfit. O'Neill tells him he looks fine. Somehow between the control room and the gate room, Harriman changes into the SG-1 black uniform. He tells Landry that SGs 3-18 are ready with cake, balloons and streamers.

O'Neill invites Martin to go along with them for inspiration for the "end" of his "movie" (yes, he makes the quote signs with his fingers). Martin can't come along. His movie has been cancelled. It's not bad news, though, they've decided to renew the series. The assembled group makes their way through the stargate.

Ten years later, we're on the set of Wormhole X-Treme! for it's 200th episode. Martin gets a call... the movie's back on. We close with interviews with the actors from Wormhole X-Treme!

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Review

Wow, where to even start? There were some great moments, but also some awkward ones, particularly near the end of the episode. Probably my favorite "version" of SG-1 was the takeoff on Team America: World Police. The sequence where the marionettes get their strings severed by the wormhole is classic. On the whole, it was a very funny and very fun episode, with even more in-jokes and self-referential humor than the 100th episode, "Wormhole X-Treme!"

What didn't work for me was the last scene with our SG-1 characters, directly before the interviews with the characters from Wormhole X-Treme! It had its humor, too, with Landry deciding, almost on a whim, to join in on the mission and Walter's quick-change act, but the whole sequence really keeps the episode from taking a place in the SG-1 mythos. There was no real resolution to why the gate didn't work, other than a delaying tactic to get to O'Neill's part of the episode. There was also no mission, as such. "Wormhole X-Treme!" (the episode) contained much of the same humor, but also had a real situation to be resolved, a stronger thread to stitch the episode together. Also, it would have been nice to see a few more old faces, but this is cable and there's only so much budget to go around.

I didn't start watching Stargate SG-1 until its eighth season. Since then, I've watched most of the previous seasons on DVD. If I hadn't, I'd probably have been lost watching most of "200." Even if this is your first season of SG-1, though, you should be able to appreciate some of the humor, such as the Wizard of Oz, Star Trek and Farscape versions of SG-1. Also, they poked fun at several conventions of science fiction television in general, such as convenient escapes, technobabble, the need to create ways to keep characters from becoming too powerful, and even replacing popular lead characters.

The real-life downer to all this is that the Monday following the Friday broadcast of "200," the Sci-Fi Channel announced that they were cancelingStargate SG-1. "Congratulations on you're 200th episode! Now get out!" The producers of SG-1 now find themselves in precisely the same situation as Martin Lloyd, trying to cut a deal to either bring SG-1 to another network, go to first-run syndication, or do a film or series of television movies. Sometimes life imitates art.

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Grade: 9/10

Screen Caps

   

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Cast:

Ben Browder as Cameron Mitchell
Amanda Tapping as Samantha "Sam" Carter
Christopher Judge
as Teal'c
Claudia Black
as Vala Mal Doran
Beau Bridges
as Hank Landry
Michael Shanks as Dr. Daniel Jackson

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Guest Cast:

Richard Dean Anderson as Gen. Jack O'Neill
Willie Garson
as Martin Lloyd
Don S. Davis
as Gen. George Hammond
Peter DeLuise
as Wormhole X-Treme! Replacement Actor
Isaac Hayes
as Teal'c P.I. Announcer
Gary Jones
as Sgt. Walter Harriman
Jill Teed
as Yolanda Reese
Christian Bocher
as Raymond Gunne
Herbert Duncanson
as Grell
Anwar Hasan
as Young Teal'c
Cory Monteith
as Young Mitchell
Barbera Kottmeier
as Young Vala
Jason Coleman
as Young Daniel
Julie Johnson
as Young Carter
Martin Wood
as Director
Dan Shea
as Sgt. Siler
Jonathan Hill
as Furling
Shirley Hill
as Furling
Trevor Devall
as Voice of Asgard

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Creative Staff:

Written by Brad Wright & Robert C. Cooper & Joseph Mallozzi & Paul Mullie & Carl Binder & Martin Gero & Alan McCullough
Directed by Martin Wood

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