Summary
Daniel sits in his office, poring over papers looking
for the location of Merlin's weapon. Mitchell and Teal'c
drop by to see if Daniel wants to join them (the intrepid
scientist does not). After Teal'c asks how the search
is going, Daniel launches into a lengthy explanation
of his work thus far. He has discovered a tetrahedron
connecting various planets. But of course, he has no
idea what it means. It sure looks pretty.
Suddenly, Vala wakes up and jumps out of bed. She rushes
into Daniel's office, exclaiming that she's come up with
the answer. The pyramid is a representation of the three
planets in one shape. Three into one. Three gate addresses
into one. The planet they're looking for will be found
at a location that combines all three gate addresses.
It came to her in a dream. Carter joins Daniel and Vala,
cautioning them that there could be countless combinations
of the addresses that match planets in their database.
Or, as a quick search shows, there could be only one.
SG-1, now with Vala as an official member, head to the
planet and ask around for the sangraal. The locals know
what it is but are surprised that in the past week two
groups of "adventures" have come looking for
it. Ba'al and a merry gang of Jaffa showed up three days
before SG-1 arrived. Ba'al has a three-day head start.
The locals send SG-1 to read a parchment that will help
prepare them for the quest, but not after warning them
that it will be dangerous and all that good stuff.
They meet Osric, who seems to be in charge of the local
library. He brings them a parchment written by Morgan
La Fey. As it turns out, legend has it that the sangraal
is protected by a dragon. Carter doubts it is a real
dragon but nobody doubts the fact that the sangraal is
heavily guarded. Unfortunately, the parchment isn't all
that helpful. Thankfully, there is a map. But due to
the fact that Ba'al tried to steal the map, SG-1 isn't
allowed to see it. Vala wants to steal it, of course.
The team heads to a bar to collect their thoughts. They're
interrupted by a commotion outside. Soldiers of the Ori
have shown up, claiming the planet as part of the Ori's
crusade. The soldiers collect the contents of the library
for a mass burning. A Pryor does his spiel and offers
fulfillment through Origin as SG-1 looks on, clad in
heavy cloaks.
Daniel theorizes that the reason the Ori showed up is
to destroy the sangraal, the only thing that can destroy
them. Osric offers to lead the team to Merlin's treasure.
And then some Ori soldiers bust in, looking for Osric.
After a quick firefight, the team ducks out a secret
doorway, with Osric in tow. He leads them to a clearing
where a group of people stand stuck in a "time distortion
field," according to Carter. Time within the field
is very, very, very slow and the folks stuck in the field
are moving very, very, very slowly.
Mitchell suggests going around. But the field extends
in every direction. But Carter may have found another
way in. The field turns out to be a maze with a pathway
of real time cut through. Carter leads the way, carefully.
At least, until her scanning device cuts out, leaving
everyone stranded in the middle of the field. Vala suggests
retracing their steps. That won't work. Teal'c believes
that Morgan La Fey would have left some way through.
Vala theorizes that the answer might be deceptively
simple. So Carter picks up a rock and tosses it forward.
The rock hangs in midair, frozen in time. Using the same
method, the group makes it through. But they have to
pick up the pace if they want to catch up to Ba'al. Osric
and Daniel get into an argument about the Ori, gods,
the supernatural and the truth. Their talk is interrupted
by someone mumbling in the distance. It's Ba'al!
Before Ba'al can warn them off, the group becomes trapped
inside an energy field with Ba'al. He's been there three
days and is quite hungry. Using food as bait, they learn
that Ba'al had only two of the three addresses and thus
it took him some time to check each planet. Eventually,
he sent his ships to find the sangraal where it was supposed
to be, but they couldn't find it. So he went himself.
And once he became trapped, his Jaffa went off in search
of a way to free him.
Now caught up on the story of Ba'al, the team sets to
work trying to free themselves. Daniel surmises that
the empty chest used to draw them into the trap could
be the answer. If they each put something in the chest,
an act of charity, they may be able to reverse the trap
and free themselves. After "convincing" Ba'al
to contribute a knife, the trap is lifted.
Mitchell threatens Ba'al, but he insists he has the
name of the sangraal's protector, which might be a password
and thus he has to tag along. Sadly, Mitchell agrees,
so Ba'al joins the gang as they traipse through the woods.
Osric says that the sangraal is hidden in a cave below
a mountain. They find the cave entrance and Mitchell
turns his weapon on Osric. He had earlier paraphrased
a quote from the book of Origin. And the ring Osric donated
to escape the trap had Ori designs on it.
After lamenting the fact that he has to reveal himself,
Osric transforms into an armor-clad Adria, who scowls
at Daniel and says things will be especially bad for
him. It was all a set-up, including Vala's dream. Morgan
La Fey put safeguards in place that means Adria cannot
access the weapon herself. Only someone "true of
spirit," meaning Daniel, can do that. Adria threatens
to start killing people if Daniel doesn't comply, so
he agrees.
Adria is certain that, with the weapon in hand, SG-1's
fight against Origin will finally be over. And considering
that Adria will most likely kill them all once she has
the weapon, things do look a bit dark. The group comes
to a crossroad. Writing in Ancient tells them to go the
way of truth, so Vala immediately assumes they should
go right. But Daniel reminds her that in Ancient, the
word "truth and kindness" does not mean "right," as
in the opposite of right.
They hear a child crying and decide to go that way.
It's probably a test. They follow the crying and find
a small boy behind a heavy metal gate. Unable to lift
it, Vala convinces Adria to use her powers to lift the
gate. Adria wants to turn back but eventually lifts the
gate. The boy smiles and disappears, and the team continues
forward.
It looks like they've come to a dead end but find another
riddle. Something about being bound by rings. As the
mountain starts shaking, they realize the answer is a
key. Daniel yells out the Ancient term for key and the
rock face melts away. They rush forward. Another riddle.
The answer is wind. They move forward again. Yet another
riddle. Adria gets this one. The mountain stops shaking.
And then they come across a wall of fire.
They can't find a way through it and they can't go back.
Adria still thinks it was a trap but Daniel is convinced
they made all the right choices. Ba'al wonders why Adria
doesn't just snuff out the flame and she responds that
her powers just don't work that way. The two argue but
ultimately Adria doesn't kill him. Daniel realizes that
the only choice left is to walk through the fire simply
on faith. So he does and the flame disappears.
They've found the sangraal, sitting on a stone situated
at the end of a long and narrow rock path, high above
a dark, endless drop. Adria and Daniel walk out slowly
and Adria insists that Daniel pick up the sangraal. But
he won't because he's come to the conclusion that Adria
doesn't have any powers aside from some defensive capabilities.
Morgan La Fey has seen to that.
So, willing to take the chance that Adria does have
her powers and will kill him the instant he picks up
the sangraal, Daniel tries to do just that. But his hand
passes through the sangraal. He may not be as "true
of spirit" as Andria thought. The cave starts rumbling,
dust starts falling, and everyone heads for the exit.
They're trapped by a wall of rock.
And then the dragon shows up.
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