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Precious Cargo -
REVIEW
A harmonica plays against the blackness of space as the Enterprise flies by. We find ourselves in Charles Tuckers quarters as he jams a mean beat. Archer interrupts this musical moment with news that theyve received a distress call. An alien vessel is having problems with one of its life support systems and requests help in repairing it. The aliens, Firek Goff and Firek Plinn, seem friendly enough when they come onboard. Archer is happy to fulfill Goffs need of a bath, and invites them to dine with him later. Plinn shows Tucker to the equipment thats malfunctioning, which is contained in one of the alien ship's cargo bays. The passenger that theyre transporting is being kept in stasis, whom the crew is told is a doctor. Archer offers to let them dock their ship and take them to their destination. The journey will take the aliens five months to complete at warp 2.2, but the Enterprise can get them there in less than four days. The captain wishes is make first contact with the passengers people, and feels that having a member of her species would make it go more smoothly. Goff is thankful, but declines the offer. On the alien ship, Tucker enlists Hoshis help in deciphering the alien language. After catching the look Tucker gives the passenger, Hoshi gently ribs him and returns to the ship. While at diner, Goffs beeper goes off, signaling that the stasis pod has completely broken down. He rushes back to his ship to find Tucker desperately trying to open the hatch to let out the now awakened passenger, whos banging from the inside. When hes successful, he fails to notice that her hands are bound, nor the fact that hes about to be hit over the head with a crowbar. Goff contacts Plinn for him to return to the ship immediately. After Archer tries to contact Tucker and he fails to answer, he sends a security detail to escort Plinn. When Goff sees the men approaching, he opens fire on them, closes the door on his comrade, and forcibly breaks his ship free of Enterprise. The ship gives chase, but Goff releases a cloud of dilythium hydroxyls to prevent further pursuit. Tucker tries to communicate with the passenger, Kaitaama, when Goff interrupts him and demands that the pod be fixed. Tucker finds the universal translator, and is soon able to talk to Katiaama. Shes not a doctor, as he was told, but royalty whom the aliens are holding for ransom. Tucker decides that they are safe onboard, and begins to work on breaking out of the cargo bay. At first Katiaama refuses to go along with the plan, but relents as Tucker prepares to leave without her. Disabling the internal sensors, the two make their way to the escape pods - only to find that they are built for one. Katiaama and Tucker squish tightly into it, and blast away. Back on Enterprise, Archer interviews Plinn for information that may be useful in finding out where his ship went. But Plinn states he knows nothing, not even what their destination was, as he spent his time taking care of the cargo. Archer puts him in the docking bay, turning it into a makeshift brig. The captain then decides to try another approach with Plinn. He convinces him that TPol is the ships judge, and Plinn will have to endure a tribunal. Shes especially stern, as the ship began with 83 crewmembers, and are down to 76. After a day of arguing in the pod, the two escapees agree to try work together. The escape pod finds a star system and roughly lands on a swamp planet. They set up camp, and Katiaama treats Trips wounds. After refusing to search for more firewood, the two fight, ending up in the swamp water, where they kiss. Later that night, they are awaken by a homing beacon that the escape pod it emitting. Tucker disables it, but its too late. Goff locates them, and finds the camp. Knowing hes arrived, the campers set up a decoy of Tucker that Goff shoots, and the former uses the opportunity to catch the latter by surprise. Tucker and Katiaama quickly subdue him. After being picked up by Enterprise, Katiaama tells Tucker that he should visit her on her home world in the future. As of now, he wouldnt be allowed to see her, but in 246 days shed be in the position to change that. The Good I liked all the little things thrown in, like seeing how limited the Enterprises long range sensors are, since only a few seconds at warp two is enough to get outside it. The escape pod size was played excellently, and the camera shots worked off its crampedness. It may have been just my hearing, but it seemed to me that Katiaamas speech became less stilted, presumably as the UT got better at translating her language. I loved seeing TPol in the traditional Vulcan robes. Surprisingly, she didnt look out of place in them. Finding out that cars are still around, and still have four wheels was interesting too. Also good is that Trip cant read the panels, nor know how to fly the ship after a few seconds of looking around. The landing on the planet shots were spectacular as well. During the escape, Trip keeps referring his captor as they, keeping in line with the fact that he doesnt know that Plinn was left behind on Enterprise. Oh, and I think we can safely label Trip as the king of underwear now. The Bad Is everyone who shoots a phaser cross-eyed? Or do all weapons pull to the left? It seems no one ever seems to be able to hit what theyre aiming for, a fact painfully obvious in the shootout outside the docking hatch. UnresolvedDid Plinn really know the warp signature? How did Enterprise find the two, did they detect the beacon, or had they been following Goff? If the latter, why didnt Goff know he was being followed? Would he really have beamed down and left his ship alone? Archer didnt know theyd escaped, he had no reason to hang back and shadow Goff. After devoting a chunk of the episode to this, a definitive answer would have been preferable. The escape pod didnt seem to have warp drive, and there werent any strong lights to signify that the pod was near a star. So it made it how far in under a day at sublight speed with what almost appeared to be chemical propulsion? When Katiaama asked him if he had a plan and he gave a sarcastic answer, well, if theyd left a few seconds or minutes later, theyd have spent the next year or so traveling to the nearest star. Tucker also seems to have had an inkling theyd be in a survival situation, so why not take the piece of dress Katiaama discards? It would have been useful as a blanket, a bandage, or for a fire. Just what kind of
memory and divining skills does Trip have? He cant do much until
Hoshi translates the language Goff and Plinn use. After she delivers
it, he barely has time to look at it before Katiaama starts pounding
and Goff starts beating him over the head. So now he knows how to get
to the escape pods through the shafts and disable internal sensors,
(which seems to have also made external sensors stupid). Not to mention
exactly which panel in the shaft disabled them. Maybe it was the crowbar
of knowledge he was beaten with. All in all, a pretty good romp that has a moderate level of rewatchablity. B/B+
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