- October 3, 2002
Hi Everyone and
welcome to the initial installment of our new Supplemental Logs Column.
Our first contributor
is 1stOmetiklan.
"The Return of Human Ingenuity"
Remember back when
Captain Kirk, Spock, Dr. McCoy and the rest of the
"classic gang" had to use good ol' human ingenuity to get
out of a tight
squeeze? Boy, I sure do. Kirk's brilliant albeit haphazardly designed
ruse
in "The Corbomite Maneuver" is the perfect example of humanity's
desire
to...well, to put it bluntly, survive. The reliance on nonsensical
technobabble as the be-all end-all means to escape trouble has grown
throughout "New Trek's" run. And with "Star Trek: Voyager's"
series
finale, "Endgame", the fine art of using elaborate plot devices
to get out
of a sticky situation has also risen to a level heretofore never seen
in
Gene Roddenberry's venerable franchise. With the launch of "Enterprise"
a year ago, the fifth series in the franchise, I, like many of my friends,
was a bit skeptical. Would "Enterprise" continue with this
trend that
began on "Star Trek: The Next Generation", mellowed somewhat
on "Star
Trek: Deep Space Nine", and hit the roof on "VGR"? Or,
would
"Enterprise" signal a return to the old ways of the original
"Star
Trek" series? Well, it seems to me that the latter would apply
in this
case.
After one season
of Rick Berman and Brannon Braga's installment in the
"Star Trek" series, it is clear that they are indeed determined
to
bring "Star Trek" back to what it was. Being objective, there
have only
been three unique premises when it comes to the TV series. 1. The original
"Star Trek" series, with its mandate to explore "strange
new worlds."
2. "DS9", with the job of shepherding the growth of an alien
world,
fighting a galactic war and relating with those non-linear Prophets.
3.
"VGR", about a crew that was "Lost in Space", and
fighting like
mad to get home. "Enterprise", like "Star Trek"
and "TNG"
before it, is a show about exploration. But there is also something
else
there. We have a conspiracy that spans space and time serving as the
backdrop for humanity's first foray into the unknown reaches of the
galaxy.
Oh, and there is also a little something that I like to call, "The
Return of
Human Ingenuity." Which, after all, is the point of this little
excursion of
mine.
"Fight or Flight",
the first regular episode of "Enterprise" after the
pilot "Broken Bow", is the one that I would like to concentrate
on. I
believe that this episode can serve as the "Ingenuity Barometer"
by which
the rest of "Enterprise's" episodes will be measured. In "Fight
or
Flight", Captain Archer and his crew discover what they believe
to be a
derelict space craft. And like all good explorers before him, he has
the
desire to know what is over the next hill. This desire gets him and
his crew
into a very sticky situation. Ordinarily, this is the point where Data,
Chief O'Brien or Seven of Nine would pull out their copies of the
"Starfleet Guide to Technobabble and Other Sayings That Drive Fans
Crazy".
But this is not "TNG", "DS9" or "VGR"...
This is
"Enterprise", and it just so happens that they don't have
a copy of
that handbook...well, let's just say it rarely appears and its not nearly
as
complete.
The beauty of the
resolution of "Fight or Flight" doesn't lie within its
stunning shots of ships engaged in combat. The beauty of the resolution
takes the form of a demure young woman named Hoshi Sato. She is a green
ensign, and the ship's Communications Officer. It is upon her tiny shoulders
that the fate of her crew rests. Does she save her crew by spouting
some
cleverly crafted bit of dialogue that would make a NASA engineer cringe?
No.
Does she leap into the future and bring back an arsenal of advanced
weapons
to save the day? No. She simply uses her innate ability to decipher
languages. By communicating with the Axanar, an alien race that also
suffered at the hands of the nameless aggressors, she is able to convince
them to help the crew of the S.S. Enterprise. Do you see the inherent
sense
of wonder in this scenario? "Enterprise" is a TV series that
seeks to
use humanity's desire to explore...to know, as the basis for its stories.
What better exemplifies this than a green officer, just out of Starfleet
training, using good ol' human ingenuity to help save her ship and crew?
Well, it certainly isn't the tried and true "phase inducer cross-wired
through the main deflector dish", or a barrage of transphasic torpedoes.
It's something that may be less flashy, but to this fan it is much more
interesting. Time will tell whether or not the writers of "Enterprise"
will hold true to this new (old) philosophy. As a fan of quality
storytelling, I can only hope that they will.
Shaun Whiteaker
(1stOmetiklan)